Monday, March 02, 2009

NeoAxis Learning Journey

Starting in Jul 2008, after exposed to Ogre3D Renderer and then trying to integrate the various components around it, such as physics (from quite a few, at the end settle on PhysX with NxOgre, GUI with flash (Hikari), sound with FMOD, AI and pathfinding using opensteer, networking using Raknet, I started to create the basic game programming structure with a basic game state, it was at this point of time that I started exploring available Open source games/game architectures that were built on top of Ogre3D: eg openfrag, AGTEngne, Open Game Engine, etc.  

Initially I came across NeoAxis but did not explore further as the main programming language used in C#, but later near the end of Sep 08, after the earlier exploration and learning, I re-explored NeoAxis and realised it had great potential. 

On 1 Oct 08, I brought NeoAxis Indie license and started to focus on learning - first searching for all available tutorials and information, then I started to go through step by step through some of the tutorials, after which, I organized my learning into 3 parts:

1. Learning NeoAxis Logic Editor by Example

2. Learning NeoAxis Program Flow

3. Learning NeoAxis to create a simple RTS Game

Links and References

1. Wellu's 3D Game Creating Madness - MilkShape to NeoAxis

2. Translated Russian tutorial on the inbuilt Terrain Editor

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